POV-Ray : Newsgroups : moray.win : Animation Plugin : Re: Animation Plugin Server Time
29 Jul 2024 04:20:32 EDT (-0400)
  Re: Animation Plugin  
From: Alexander Enzmann
Date: 16 Feb 2000 07:34:58
Message: <38AA994D.4E68F691@mitre.org>
I believe there may be a workaround - it appears if you select the
entire object (not just the bottom thing you are manipulating with IK),
then force the key, you should get the proper interpolation.  If you are
doing things the way you ought to (moving the slider and wiggling the
end of the IK chain), the bug I described will cause problems just like
you describe.

Another thing that ought to help (with the current version) is when
setting the very first key, select the entire object before setting the
key.  That way when you move the slider it won't pick up the incorrect
interpolation type from the root of the object (which by default is
step).

I'll try to get corrected code posted in a day or so.

Xander

Bob Hughes wrote:
> 
> "Alexander Enzmann" <xan### [at] mitreorg> wrote in message
> news:38A94820.5F8014BB@mitre.org...
> | An apparent bug (introduced in the last beta or so) is that if you force
> | a key (using Set|Object) doesn't properly propagate the
> | step/linear/cubic down into the subobjects.  this, I believe, is what is
> | causing your problems.
> 
> Thanks for the semi-confirmation of the problem (but no thanks :-))
> I still can get a perfectly fine animation with just the first and last frames
> set but nothing right for in-between keyframes even if only moving the slider
> and repositioning the model (with IK).  If what you're saying is that this
> should be possible then I'm not able to; that was mainly what I wanted to find
> out, if it were even intended in the first place or whether I was asking it to
> do too much.
> I'm continuing to try with the official Moray 3.2 that was just released and
> seeing no difference in it yet.
> Will let you know if I encounter any success.
> 
> Bob


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